
1. "Tower pit" / don't move / get HK / kill SES with 1 single shoot at his face / up / right / RJA / right / up / right / 4 (walking) steps and SJ over collapsable stairs / hopback action climb down and left for Secret #1 out of 3 / jump to collapsed stairs and climb up / right / up few steps and SJ to corner / right / RJA / right / 4 (walking) steps and SJ over collapsable stairs / no return / ledge with "cold flame" [no danger] / kick the bricks to open a crawlspace / crawl in / pan camera room.
2. Standing jump action to open a trapdoor on the upper grate / kill BB coming from upper floor (8 shoots needed, or a single shoot at face) / climb up / 5 laser beams to cross: get the correct time / use the laser viewer or use 1 single shoot to break the red valve to releasing steam [to make laser visible] / small room after 5 lasers: get hook #1 on lower crate and 1 LMP on higher crate / kill BB coming from the elevator / to kill him with 1 single shoot, take into account that he's coming from the center of the left square (the elevator width is 2 squares) / up / ready for the difficult Secret #2.
3. Enter Target Practice Room #1 / 5 simultaneous targets:
| LL (far left) | RR (far right) | |||
| L (left) | R (right) | |||
| C (center) |
4. Enter Target Practice Room #2, no return now (door is closed) / 10 targets come in order: C, L, RR, R+LL, LL+RR, C+L+R / you have to hit all of them before one crosses some deadline (or you are dead).
Up to now, I considered the Three Doors timed run in Aldwich (Tomb Raider III) the more difficult step in Lara's adventures, but this one is even more difficult: I needed a total of 3 hours in 2 different days (after some nervous beakdown the first day) to come out. Here's what I did:
4. At the hallway end, the left room is now available / caution: laser / get Secret #2 out of 3 and some ammo from the floor / save the game / enter right symmetric room / caution: laser / get the ammo on the floor / hold HK single shoot mode / get the Hook Launcher at the green lights / roll and kill BB coming from the hallway (1 shoot at face is enough) / get hook #2 on a "table" near the door / now a quite long trip to come back to the elevator.
5. Enter next large room / kill BB coming from crates at left: run, back to left wall, to come closer to him: 8 shoots needed: he wears a bullet-proof jacket / or climb the blocks and jump down in the hidden corner behind the crates: wait and use a single shoot / select the Hook Launcher and hit the center of the ceiling / get rope / use the rope to jump on the wall with spots and (invisible) crevice) / action to crevice / shimmy right / climb tunnel / save the game.
6. Run out (forward) and slide down in the hallway you know / 2 SES come from the hallway, firing with blue laser pistols / don't fire! use Lao-Tzu Principle: "The best winner never gives battle", and sprint to the elevator, press the button and leave them to their destiny. / lower floor: BB coming from crates (where the first hook was): walk back to right wall just before the corner where he's hidden, hop forward and back to move him, get the HK and hit him with 1 single shoot at his head / save the game and pass the 5 lasers as before / drop into pan camera room / crawlspace to the "cold flame" ledge / select Hook Launcher and hit the broken metal ladder over you / get the rope (SJA from the center edge of the sloper plate) and save the game.
7. Jump to the tunnel with broken grate and (hot) fire inside / no return / bounce while sliding to overcome the fire / grab next ledge and pull up / save the game / enter crawlspace (no obstacle) / BB to be killed before he starts the alarm (and a gun machine on the ceiling) / append to crawlspace / drop down, roll and simultaneously get the HK / view mode and zoom to hit his head with 1 single shoot / this works if he's away from the alarm, otherwise (he's walking, and he can be everywhere when you drop down) reload and redo / you loose some 10% energy when dropping down.
8. Get 1 LMP / save the game / absolutely nothing on the crates / switch to exit / window hallway, nothing, but stop a moment to see the beautiful view of the Towers and remember the Victims and the Heroes of September 11, 2001 / switch to get the elevator / switch to go up (I suppose) / doors open to a large room (it's the final room of the level with a VCI-shaped lock near a door waiting for a key) / save the game / entering the room 2 BB drop from ropes from the ceiling / sprint to the right plant to take shelter / use HK in the intermediate mode (I wasn't able with single shoots) to kill both BB / otherwise sprint/jump to the VCI lock, roll and fire twice / RJ from the left plant box to rope to grab it, or RJA from the VCI lock ledge (Gaby)/ jump on high crate (the crowling corner bug works here)/ standing jump action to open grate / roll, back to wall to kill BB coming from nothing / or, on the top, turn back to the wall, standing jump action to open grate (front to the room), take HK while going down and fire in the intermediate mode / another BB in the vent: use 8 single shoots firing from the far right of the crate (cannot use Lao-Tzu Principle because in the sequel he's able to shoot Lara though the grated floor) / collapsable trapdoor / slide down / square room with 2 sided stopped by laser (they will be switched to other sides now free) / right / caution: look at your left the "windowed" hallway with gas cylinders: it's laser protected but the most important thing is don't shoot the gas cylinders! / crawlspace at right / enter few steps and save the game in the tunnel leading to a room with hidden (and very hard to die) BB (cyborg #1).
9. You have to kill the BB in the room since he has The First Half of the Exit Key. It's a quite difficult (and somewhat strange) room.
10. Now you need to get the opposite side of the windowed hallway with gas cylinders under the helicopter fire / to run out the hallway: don't sprint but just run holding the jump key (as you probably did in Tomb Raider I), start with a jump, and slaloming the gas cylinders: this will bring you exactly behind the last column in a safe position [behind you the gas cylinders may explode or not: anyway, you will find all of them exploded when you will come back here] / 1 LMP in the lower floor, give it up! / 1 LMP in a crowlspace of the lower floor, give it up! / sprint into the corner room / save the game.
11. To enter the cafeteria, use HK viewer to align Lara to the passage between the tables at left (pan camera will disturb you) / run under the helicopter fire / crawl while behind table, safe / crawl ahead to a switch, switch it / it releases the Guardian of The Level (cyborg #2) in the corner room / Zip is talking you "... run! ... run!" / save the game / run out of the cafeteria back to the corner room where the cyborg #2 starts shooting you / of course the helicopter is still outside... / save the game in this corner room with the cyborg #2 nearby / or, starting in crowling position behind the table, run out of the cafeteria back to the corner room where the cyborg #2 is and run run run (see next #12)
12. The final trick is kill the cyborg #2 by gas / do the following: run in the windowed hallway and jump the pits (in a running jump mode recalling for example The Course for The Iris in The Last Revelation, but here you have the helicopter firing) / cyborg #2 follows you closely / turn right just before the end to sprint into the tunnel (helicopter? safe!) / U-turn left in a "room with glass wall", and turn left into the small room "under the grate" / when the cyborg #2 runs over you (on the grate) switch to close the 2 doors and transforming the room with the glass wall into a blind-room with the cyborg #2 inside / you don't know yet, but the same switch switches the lasers from 2 sides of the square room to the other 2 sides / relax and save the game.
13. Enter the square room with switched lasers / the now accessible door (automatic) allows Lara to enter 4 small gas-rooms filled by gas / sprint into gas-room #1 / continue straight away sprinting to gas-room #2 / turn left / sprint into gas-room #3 / a crawlspace on the right has pure air (thanks to Programmers) and hides the Secret #3 out of 3 which is also Secret #36 out of 36 / the switch in gas-room #3 opens the connection from #1 and #4 / switch it [you will need free access to gas-room #4 in few minutes] / roll and sprint back to square laser room / 2 BB (with gas masks) appear in room #2: you can ignore them or waste some ammo (if any).
14. From the laser square room, get the gas-room #4 / switch to exchange the gas between the room you are and the near blind-room / wait for the end of the cyborg #2 / he leaves on the table the Second Part of The Key / switch again to exchange gas and sprint out to the laser room / to the small room under the grate to de-blind the room [switch one more] / get the The Second Half of the Exit Key in the de-gassified room with glass wall (wher the cyborg #2 was) / save the game.
15. To the windowed hallway (say "Hi" to guys on the helicopter) / sprint right and enter for the last time in this game the square laser room / left, back to the large room (with 2 ropes) / use the ladder to climb up: we are lucky that some switch (I don't know which) made open the trapdoor at its end / drop to the high crate / Zip talks few nonsense / get the lock / save the game.
16. Combine the key and use it / congratulations / exit / end level.
Thanks, Lara.
After the credits, a preview of Next Generation is available. Thank you for visiting. See you on November-December 2002.Last modified Mercoledì, 20 febbraio 2002 21:59
Sergioinv