1. No hope of crossing now the gray plate on the floor (MOVIE: a 700 years old horseman repels Lara) / thus enter tunnel / explore bottom / BATS! / 1 SMP near the landslide / some fire (torch) at other side / exit to open air / MOVIE / save game after movie end / caution: 2 BB (elfs) are throwing stones (and an elf is a good shot) / get the rope / rotate rigth almost 180° / do large oscillations and jump to higher ledge for a torch / get it / slide down with it / back into tunnel to light the torch at fire / out again, run rigth to a lower level to approach the elfs / jump on the other side and throw the torch near the BB (stopping stones throwing, ouf!) / on the same side of the cave (pan camera) crawl to a low cavern to get Secret #1 out of 3 / get the rope again.
2. Get the rope again / this time jump to the ledge with fence slightly at rigth of the ledge where you got the torch / get the crowbar from the fence / slide down.
3. Get the rope again / this time jump slightly at right of the ledge where you got the crowbar, to grab the crevice [ I did it at first attempt, but probably the program was to jump on the sloped blocks on the other side of the cave: here hou'll find 1 LMP and some sloped blocks for a quite difficult jump sequenze, leading to the same crevice ] / shimmy and find where you can pull up to a crawlable space / enter the mountain / drop down / use crowbar to get a piece of chalk / back to level start area.
4. Go to the "repelling" gray plate, action to draw magic symbols on it / MOVIE / the game restarts at the other side of the plate / don't cross back the plate, BATS! / instead, continue / slide (irreversible) to the mills' area / MOVIE.
5. The Water Mill area: left to "reddish" water channel / keep Lara transverse to current to dive into a low (underwater) tunnel at left / ahead for Secret #2 out of 3 / exit the channel following current.
6. The Wind Mill area: left to a dark crawlspace / 1 LMP and fire! / save the game / sprint on fire: Lara burns: put out the fire into (left) water / look back for Secret#3 out of 3 / get open air / jump into mail pool (toward wind mill).
7. The Beast Lair: jump into the main pool / localize (a) a cage, (b) a cavern with red beast / after many MOVIES ... / dive at the left side of the cavern where the beast dives to and fro / rotate toward the "golden" plate on the floor, and get a Silver Coin on it while the beast dives away (it cannot see you) / escape from the angry beast / pull up safe / save the game.
8. Jump into water again, near the cage / action to put the Coin into the cage / MOVIE: the beast is over (horrible end for it) / dive into the beast lair / tunnel / inside the wind mill.
9. Stairs to handled wheel / suspect a timed run? you're right! / save the game/action to pull the wheel at leat 3x / timed sequence: left sideflip - run...ning jump - action to bar - action for one loop and jump to ledge - rotate right - simple jump (turning left into air if you can) - crawl into the door - done / BATS! / Caution: slope leading again to the timed run / standing jump exactly fron the edge of the slope / pulkl up / roll / jump action to switch / MOVIE / slide now out! / underwater tunnel to exit / go back to Water Mill area.
10. On the Water Mill area again: go to the "reddish" stream where you started to get Secret #2 / the current is over / walk into this "reddish" channel to climb on a ledge at left (available now without current) / climb, crawl, drop, crawl, get open air / climb up.
11. RJ to white pillar (good music) / RJ to roof (left window) / jump ahead on roof center / RJ to roof (gigth window) / save the game / difficult RJ to next building, don't press action, just align perfectly [a similar jump in Nevada Desert] / pan camera / there's a crowlspace you can get by crowling back with action to drop into / switch the wheel on the wall / MOVIE / end level / end Young Lara.
Last modified Giovedì, 25 gennaio 2001 13:14